-increase students' interest in learning through games,
-increase students' ability on creating their own games,
-İncrease students' awareness of culture of different cities and countries,
-increase students' digital abilities,
-increase students' using web 2.0 tools,
-increase students' English level
In this project we have three wagons;
-Game Wagon : In this wagon, students are creating a common game and their board game that has been created by the partner of the teams. In this wagon , we are also sending our board games to our team partners.
-Culture Wagon : In this wagon, schools are matched up with a partner school in different city or country. They are preparing a video about the partner's city. After combining the videos, students will watch a video and take a quiz about all partners cities of the project. This wagon also includes culture boxes exchanges. Students are sending a culture box to their partner school.
-Digital Wagon : In this wagon, students are creating their own digital games with their partner schools. They will share the games via QR codes.Those QR codes of digital games will be collected in a digital magazine and all the games will be played online by the partners.
LOGO OF THE PROJECT
INTRO VIDEO OF THE PROJECT
Great project, hardworking partners and enjoyable learning. Thanks to all
ReplyDeleteÇok güzel bir proje çok yararlı .
ReplyDeleteÇok güzel bir proje faydalı olduğu kadar bilgilendirici.
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